SA.M.CO x AKÆRI
Antwerp / Ghent
Visual Artists
SA.M.CO (Sarah Mayer) is an Antwerp-based digital artist with a background in fashion and design. Her work explores digital identity and beauty standards shaped by social media, utilising CGI and augmented reality, often focusing on the human face. She creates experiences tailored to physical objects and investigates how future smart glasses and other wearable technologies could enhance both the human body and the objects we interact with.
AKÆRI (Sander van Bellegem) is a Ghent-based visual artist working across 3D design, immersive installations, sculpture, and biomaterials. His research-led practice explores the intersection of digital and physical worlds, with a focus on reimagining our relationship with ecology through technology. In addition to his artistic work, he teaches 3D design and conducts AI research at Howest University of Applied Sciences.
Together, they create interactive installations using motion tracking and real-time visuals to explore human presence, digital embodiment, and machine perception.
SA.M.CO x AKÆRI
Visual Artists
Antwerp / Ghent
SA.M.CO (Sarah Mayer) is an Antwerp-based digital artist with a background in fashion and design. Her work explores digital identity and beauty standards shaped by social media, utilising CGI and augmented reality, often focusing on the human face. She creates experiences tailored to physical objects and investigates how future smart glasses and other wearable technologies could enhance both the human body and the objects we interact with.
AKÆRI (Sander van Bellegem) is a Ghent-based visual artist working across 3D design, immersive installations, sculpture, and biomaterials. His research-led practice explores the intersection of digital and physical worlds, with a focus on reimagining our relationship with ecology through technology. In addition to his artistic work, he teaches 3D design and conducts AI research at Howest University of Applied Sciences.
Together, they create interactive installations using motion tracking and real-time visuals to explore human presence, digital embodiment, and machine perception.